In person re-identification (ReID) tasks, many works explore the learning of part features to improve the performance over global image features. Existing methods extract part features in an explicit manner, by either using a hand-designed image division or keypoints obtained with external visual systems. In this work, we propose to learn Discriminative implicit Parts (DiPs) which are decoupled from explicit body parts. Therefore, DiPs can learn to extract any discriminative features that can benefit in distinguishing identities, which is beyond predefined body parts (such as accessories). Moreover, we propose a novel implicit position to give a geometric interpretation for each DiP. The implicit position can also serve as a learning signal to encourage DiPs to be more position-equivariant with the identity in the image. Lastly, a set of attributes and auxiliary losses are introduced to further improve the learning of DiPs. Extensive experiments show that the proposed method achieves state-of-the-art performance on multiple person ReID benchmarks.
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In this paper, we propose a large-scale language pre-training for text GENeration using dIffusion modEl, which is named GENIE. GENIE is a pre-training sequence-to-sequence text generation model which combines Transformer and diffusion. The diffusion model accepts the latent information from the encoder, which is used to guide the denoising of the current time step. After multiple such denoise iterations, the diffusion model can restore the Gaussian noise to the diverse output text which is controlled by the input text. Moreover, such architecture design also allows us to adopt large scale pre-training on the GENIE. We propose a novel pre-training method named continuous paragraph denoise based on the characteristics of the diffusion model. Extensive experiments on the XSum, CNN/DailyMail, and Gigaword benchmarks shows that GENIE can achieves comparable performance with various strong baselines, especially after pre-training, the generation quality of GENIE is greatly improved. We have also conduct a lot of experiments on the generation diversity and parameter impact of GENIE. The code for GENIE will be made publicly available.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2K high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks.
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Purpose: The aim of this study was to demonstrate the utility of unsupervised domain adaptation (UDA) in automated knee osteoarthritis (OA) phenotype classification using a small dataset (n=50). Materials and Methods: For this retrospective study, we collected 3,166 three-dimensional (3D) double-echo steady-state magnetic resonance (MR) images from the Osteoarthritis Initiative dataset and 50 3D turbo/fast spin-echo MR images from our institute (in 2020 and 2021) as the source and target datasets, respectively. For each patient, the degree of knee OA was initially graded according to the MRI Osteoarthritis Knee Score (MOAKS) before being converted to binary OA phenotype labels. The proposed UDA pipeline included (a) pre-processing, which involved automatic segmentation and region-of-interest cropping; (b) source classifier training, which involved pre-training phenotype classifiers on the source dataset; (c) target encoder adaptation, which involved unsupervised adaption of the source encoder to the target encoder and (d) target classifier validation, which involved statistical analysis of the target classification performance evaluated by the area under the receiver operating characteristic curve (AUROC), sensitivity, specificity and accuracy. Additionally, a classifier was trained without UDA for comparison. Results: The target classifier trained with UDA achieved improved AUROC, sensitivity, specificity and accuracy for both knee OA phenotypes compared with the classifier trained without UDA. Conclusion: The proposed UDA approach improves the performance of automated knee OA phenotype classification for small target datasets by utilising a large, high-quality source dataset for training. The results successfully demonstrated the advantages of the UDA approach in classification on small datasets.
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We study the uniform-in-time propagation of chaos for mean field Langevin dynamics with convex mean field potenital. Convergences in both Wasserstein-$2$ distance and relative entropy are established. We do not require the mean field potenital functional to bear either small mean field interaction or displacement convexity, which are common constraints in the literature. In particular, it allows us to study the efficiency of the noisy gradient descent algorithm for training two-layer neural networks.
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In this report, we focus on reconstructing clothed humans in the canonical space given multiple views and poses of a human as the input. To achieve this, we utilize the geometric prior of the SMPLX model in the canonical space to learn the implicit representation for geometry reconstruction. Based on the observation that the topology between the posed mesh and the mesh in the canonical space are consistent, we propose to learn latent codes on the posed mesh by leveraging multiple input images and then assign the latent codes to the mesh in the canonical space. Specifically, we first leverage normal and geometry networks to extract the feature vector for each vertex on the SMPLX mesh. Normal maps are adopted for better generalization to unseen images compared to 2D images. Then, features for each vertex on the posed mesh from multiple images are integrated by MLPs. The integrated features acting as the latent code are anchored to the SMPLX mesh in the canonical space. Finally, latent code for each 3D point is extracted and utilized to calculate the SDF. Our work for reconstructing the human shape on canonical pose achieves 3rd performance on WCPA MVP-Human Body Challenge.
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Federated Learning (FL) is pervasive in privacy-focused IoT environments since it enables avoiding privacy leakage by training models with gradients instead of data. Recent works show the uploaded gradients can be employed to reconstruct data, i.e., gradient leakage attacks, and several defenses are designed to alleviate the risk by tweaking the gradients. However, these defenses exhibit weak resilience against threatening attacks, as the effectiveness builds upon the unrealistic assumptions that deep neural networks are simplified as linear models. In this paper, without such unrealistic assumptions, we present a novel defense, called Refiner, instead of perturbing gradients, which refines ground-truth data to craft robust data that yields sufficient utility but with the least amount of privacy information, and then the gradients of robust data are uploaded. To craft robust data, Refiner promotes the gradients of critical parameters associated with robust data to close ground-truth ones while leaving the gradients of trivial parameters to safeguard privacy. Moreover, to exploit the gradients of trivial parameters, Refiner utilizes a well-designed evaluation network to steer robust data far away from ground-truth data, thereby alleviating privacy leakage risk. Extensive experiments across multiple benchmark datasets demonstrate the superior defense effectiveness of Refiner at defending against state-of-the-art threats.
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Background and Purpose: Colorectal cancer is a common fatal malignancy, the fourth most common cancer in men, and the third most common cancer in women worldwide. Timely detection of cancer in its early stages is essential for treating the disease. Currently, there is a lack of datasets for histopathological image segmentation of rectal cancer, which often hampers the assessment accuracy when computer technology is used to aid in diagnosis. Methods: This present study provided a new publicly available Enteroscope Biopsy Histopathological Hematoxylin and Eosin Image Dataset for Image Segmentation Tasks (EBHI-Seg). To demonstrate the validity and extensiveness of EBHI-Seg, the experimental results for EBHI-Seg are evaluated using classical machine learning methods and deep learning methods. Results: The experimental results showed that deep learning methods had a better image segmentation performance when utilizing EBHI-Seg. The maximum accuracy of the Dice evaluation metric for the classical machine learning method is 0.948, while the Dice evaluation metric for the deep learning method is 0.965. Conclusion: This publicly available dataset contained 5,170 images of six types of tumor differentiation stages and the corresponding ground truth images. The dataset can provide researchers with new segmentation algorithms for medical diagnosis of colorectal cancer, which can be used in the clinical setting to help doctors and patients.
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Object goal navigation (ObjectNav) in unseen environments is a fundamental task for Embodied AI. Agents in existing works learn ObjectNav policies based on 2D maps, scene graphs, or image sequences. Considering this task happens in 3D space, a 3D-aware agent can advance its ObjectNav capability via learning from fine-grained spatial information. However, leveraging 3D scene representation can be prohibitively unpractical for policy learning in this floor-level task, due to low sample efficiency and expensive computational cost. In this work, we propose a framework for the challenging 3D-aware ObjectNav based on two straightforward sub-policies. The two sub-polices, namely corner-guided exploration policy and category-aware identification policy, simultaneously perform by utilizing online fused 3D points as observation. Through extensive experiments, we show that this framework can dramatically improve the performance in ObjectNav through learning from 3D scene representation. Our framework achieves the best performance among all modular-based methods on the Matterport3D and Gibson datasets, while requiring (up to 30x) less computational cost for training.
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